/* The same small treasury coin the rest of the game uses, tossed through
   the room. Motion is painted from the round clock, not a second CSS timer. */
.call-reward-burst .call-tip,
.call-reward-burst .call-tip-coin,
.call-reward-burst .call-tip canvas{width:14px;height:14px}
.call-reward-burst .call-tip{display:block;animation:none!important;transform-origin:50% 50%;will-change:transform,opacity}
.call-reward-burst .call-tip-coin{display:block;animation:none!important;transform-origin:50% 50%;filter:drop-shadow(1px 1px #241b0c)}
.call-reward-burst .call-tip canvas{display:block;image-rendering:pixelated;filter:none}
.call-reward-burst .call-tip i{display:none}

/* The credit pops at the hand that threw the tip and stays in that area. */
.call-reward-burst .call-tip-credit{font:700 19px/1 'Knightle Herald',Georgia;color:#ffeb9b;text-shadow:1px 2px #302213;animation:call-tip-credit-v94 1s ease-out both paused;animation-delay:var(--call-age,0ms)}
@keyframes call-tip-credit-v94{
 0%{opacity:0;transform:translate(-50%,-7px) scale(.5)}
 14%{opacity:1;transform:translate(-50%,-23px) scale(1.24)}
 28%,68%{opacity:1;transform:translate(-50%,-26px) scale(1)}
 100%{opacity:0;transform:translate(-50%,-35px) scale(.96)}
}
@media(prefers-reduced-motion:reduce){
 .call-reward-burst .call-tip-credit{animation:none!important;transform:translate(-50%,-25px)}
}
